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  devkitARM Troubles
Posted by AohmZ on Sat, July 2nd, 2011 at 02:58 - 7 Comments
 
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AohmZ United States

 
I have set up devkitARM according to the instructions on this page:
http://devkitpro.org/wiki/Getting_Started/devkitARM

However, when I try to compile the examples provided there, I get the following errors/output:

make[1]: Entering directory `/opt/devkitpro/examples/nds/audio'
make[2]: Entering directory `/opt/devkitpro/examples/nds/audio/maxmod'
make[3]: Entering directory `/opt/devkitpro/examples/nds/audio/maxmod/audio_modes'
/bin/sh: ndstool: not found
make[4]: *** [/opt/devkitpro/examples/nds/audio/maxmod/audio_modes/audio_modes.nds] Error 127
make[3]: *** [build] Error 2
make[3]: Leaving directory `/opt/devkitpro/examples/nds/audio/maxmod/audio_modes'
make[2]: *** [all] Error 1
make[2]: Leaving directory `/opt/devkitpro/examples/nds/audio/maxmod'
make[1]: *** [all] Error 1
make[1]: Leaving directory `/opt/devkitpro/examples/nds/audio'
make: *** [examples] Error 1

I'm not sure whats causing this, other that that ndstool cannot be found as stated. The instructions I followed gave no information on ndstool, and I have been unable to find anything about it. Im using Ubuntu 11.04, if that helps. I have already set the path variables that have been stated on that page. Thanks for any help!


 
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#1
 
retrohead United Kingdom

  Sat, July 2nd, 2011 at 05:01
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ndstool should be in %DEVKITPRO%/devkitARM/bin/ndstool.exe. It's the main tool used for compiling a nds file.

Did you following the instructions from the official wiki?

This post has been edited by retrohead, Sat, July 2nd, 2011 at 05:03

Reason: wiki link
 
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#2
 
AohmZ United States

  Sat, July 2nd, 2011 at 05:35
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Yea... those are the instructions I linked to... but again, I'm running under Ubuntu Linux. EXE files don't work.


----------- auto merged post -----------

And, in an act of disparity, I downloaded the Windows NDSTool, removed the exe file extension, configured it with WINE and all works well now.

This post has been edited by auto system, Sat, July 2nd, 2011 at 05:41

Reason: auto merged post
 
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#3
 
retrohead United Kingdom

  Sat, July 2nd, 2011 at 08:35
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Glad you sorted it out. Planning on working on anything interesting? I'm pretty clueless when it comes to setting up the dev environment in Linux but I wanted to try and help as new dev's always spark my interest ;)
 
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#4
 
AohmZ United States

  Sat, July 2nd, 2011 at 17:11
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I don't really have anything specific planned, probably just going to look into some tutorials. After I borrowed the slot 2 device from a friend, I've been fascinated by what people have been homebrewing.


----------- auto merged post -----------

And just an update to this, it turns out that the Linux build of devkitARM was lacking the ndstool build. I was able to get a working copy of it from WinterMute over on the devkitpro forums.

This post has been edited by auto system, Sat, July 2nd, 2011 at 17:20

Reason: auto merged post
 
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#5
 
Foxi4 Poland

  Sat, July 2nd, 2011 at 17:20
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I'll be honest with you, Linux and DS development don't really go hand-in-hand. I'd really recommend that you prepare yourself a nice dual-boot, or even a USB installation of WindowsXP, just so that you can use Visual Studio and other useful utilities. I know it's a pain, but a Windows envioriment simply allows you to use more design-oriented applications, and WINE as awesome as it is isn't always compatible. You don't really need a whole lot of "Windows" on the USB installation, just the basic core system with Visual and .NET installations.
 
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#6
 
AohmZ United States

  Sat, July 2nd, 2011 at 18:03
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I don't think you read the whole last post. I got a working linux build, it works great now. There was just a problem with build 33 of devkitARM. Now its all better. And I do actually have a dual boot of Windows 7 and Ubuntu anyways, but I try to avoid going onto windows for any reason.
 
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#7
 
Foxi4 Poland

  Sat, July 2nd, 2011 at 18:13
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Ah, I see.

Yes, I did read that you "got it working", but I just assumed that eventually you WILL run into problems regardless. It's just "my personal prefference" to use a Windows-Based system for dev'ing since you have more time to actually focus on designing the game and less time for compilation issues, that's why I recommended it to you.
 
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