I'm not sure whats causing this, other that that ndstool cannot be found as stated. The instructions I followed gave no information on ndstool, and I have been unable to find anything about it. Im using Ubuntu 11.04, if that helps. I have already set the path variables that have been stated on that page. Thanks for any help!
Glad you sorted it out. Planning on working on anything interesting? I'm pretty clueless when it comes to setting up the dev environment in Linux but I wanted to try and help as new dev's always spark my interest
I don't really have anything specific planned, probably just going to look into some tutorials. After I borrowed the slot 2 device from a friend, I've been fascinated by what people have been homebrewing.
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And just an update to this, it turns out that the Linux build of devkitARM was lacking the ndstool build. I was able to get a working copy of it from WinterMute over on the devkitpro forums.
This post has been edited by auto system, Sat, July 2nd, 2011 at 17:20
I'll be honest with you, Linux and DS development don't really go hand-in-hand. I'd really recommend that you prepare yourself a nice dual-boot, or even a USB installation of WindowsXP, just so that you can use Visual Studio and other useful utilities. I know it's a pain, but a Windows envioriment simply allows you to use more design-oriented applications, and WINE as awesome as it is isn't always compatible. You don't really need a whole lot of "Windows" on the USB installation, just the basic core system with Visual and .NET installations.
I don't think you read the whole last post. I got a working linux build, it works great now. There was just a problem with build 33 of devkitARM. Now its all better. And I do actually have a dual boot of Windows 7 and Ubuntu anyways, but I try to avoid going onto windows for any reason.
Yes, I did read that you "got it working", but I just assumed that eventually you WILL run into problems regardless. It's just "my personal prefference" to use a Windows-Based system for dev'ing since you have more time to actually focus on designing the game and less time for compilation issues, that's why I recommended it to you.