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  Kid Icarus: Uprising
Posted by Ariel Rebel on Thu, January 12th, 2012 at 19:25 - 38 Comments
 
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Ariel Rebel Canada

 


Take Aim at a Timeless Adventure

Some 25 years after the original Kid Icarus™ game for NES™ captured the hearts and imaginations of gamers worldwide, Kid Icarus: Uprising brings the action and adventure of this beloved series to new heights – and new visual dimensions – on the Nintendo 3DS™ system. The dark goddess Medusa and her Underworld Army have returned, and they’ve got their sights set on the heroic angel Pit. With the aid of Palutena, goddess of light and guardian of the human race, Pit must fend off this malevolent threat. The richly immersive graphics of the Nintendo 3DS system offer incredible depth as Pit battles enemies by air and by land.

Designed by Masashiro Sakurai – creator of Kirby™ and Super Smash Bros.™ – Kid Icarus: Uprising is an epic, action-packed odyssey that unfolds with stunning 3D visuals. The game also includes fully-voiced levels and an amazing soundtrack.

Release dates

Videos

English voice cast

Gameplay

Controls

Multiplayer

AR

Circle Pad Pro?

Free 3DS stand?

Screens

Art



Nintendo Official site

This post has been edited by Ariel Rebel, Thu, January 12th, 2012 at 19:26

Reason: Borked.


 
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#1
 
wiimancj Romania

  Thu, January 12th, 2012 at 20:19
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Really digging this, great job.
Every big game should have something like this.
 
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#2
 
Ariel Rebel Canada

  Thu, January 12th, 2012 at 21:33
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Thanks :)

And feel free to create your own threads for games you're looking forward to / are interested in.
 
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#3
 
Guy.brush Pacific Ocean

  Thu, January 19th, 2012 at 19:35
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Impressive article on IGN: READ HERE!
 
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#4
 
Ariel Rebel Canada

  Thu, January 19th, 2012 at 20:18
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There is a good article over on Destructoid, too.
 
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#5
 
Ariel Rebel Canada

  Fri, January 20th, 2012 at 20:34
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The game has gone gold!

twitter Source
 
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#6
 
wiimancj Romania

  Fri, January 20th, 2012 at 21:59
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Game's looking amazing.
Its only downside might be the short length.
From what we've seen the levels last approximately 5 minutes and are non-stop action so I can't imagine the game being very lengthy.
And I think that this is why they're doing that elaborate difficulty system: add more replay value.
 
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#7
 
Ariel Rebel Canada

  Tue, January 24th, 2012 at 12:43
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More details  
  • Ground locations include a medieval castle and an interstellar space-pirate vessel
  • Fight with projectile attacks
  • Can hide behind pillars/rubble
  • Close-range melee combos
  • Dash attacks
  • Can take your time to explore in these sections
  • Lots of hidden treasures
  • Secret life-restoring hot springs
  • “levels are frenetically paced and full of surprises”
  • Sakurai calls this “escalating the situation”; piling action on top of action to keep players off balance and engaged
  • Vehicle example: Exo Tank
  • Grinding gameplay made possible by Palutena’s magical rails
  • There are times in which NPCs appear abruptly to fight by your side
  • Recurring villains like Dark Pit appear from time to time
  • Constant stream of dialogue to give players a better idea of what’s going on
  • Dialogue is usually between Pit and Palutena or Palutena and the villain at the moment
  • Dialogue “works like a charm” because of “clever writing and strong performances”
  • “necessary plot explanations and strategy tips are buried deep within a stream of smart, self-aware banter”
  • There’s a moment in the game in which Pit finds an item from the first Kid Icarus and Palutena says that it’s less pixelated than she remembers
  • A comrade-in-arms will express shock that Pit would be so reckless as to open treasure chests left in plain sight without suspecting a trap
  • “strong characters and a rollicking plot without ever pulling players out of the action to watch a non-interactive event scene or read a screen full of text”
  • Palutena will show cute artwork and screenshots from the original Kid Icarus (reminding Pit of how enemies used to look) on the touch screen, though “the game rarely gives you a chance to peel your eyes away from the action unfolding above”
  • At least 8 chapters; Nintendo Power reached this point and said there was “no end in sight”, hinting that there are many chapters
  • Uprising isn’t the type of game you play once and then put on the shelf
  • Massive arsenal in the game
  • “more weapons than anyone could realistically hope to use in a single trip through the game”
  • Unique, legendary, superpowered weapons
  • Nine weapon categories
  • “when you switch to a new weapon category, it almost feels like you’re playing an entirely different game”
  • Individual weapons, some with very different properties in each category
  • Burst Blade unleashes a flurry of short-range bullets that are great for clearing a room
  • Viper Blade sends out smaller, longer-ranged bullets that poison their targets
  • Samurai Blade is weaker at long range, but has a fast and deadly melee combo
  • Royal Blade is slightly weaker on offense, can send unleash a deadly blast attack to cover your escape when you dash backwards to evade an enemy
  • Obtain 1-2 random weapons from treasure chests
  • Collect hearts and use them to purchase weapons from a random assortment at Arm’s Altar
  • Access the Arm’s Alter between levels
  • There is a practice range at Arm’s Alter
  • Random assortment of special abilities for each iteration of a weapon
  • Examples of the above: One random Royal Blade may have a small defensive boost, an extra bullet on each side-dash attack, and a chance to paralyze foes; another Royal Blade may feature a speed boost, enhanced long-ranged shots, and an improved combo attack
  • Practically an infinite amount of randomly generated weapon variations
  • Pass a “seed” of a good weapon you find through StreetPass; let your friends buy it in their own games
  • Pit can pick up single-use items in addition to weapons
  • Examples of the above: A centurion that follows Pit around firing arrows at foes, a shield that protects Pit’s flank from enemy attacks
  • Pit can find magical powers that may be equipped between levels
  • Powers include summoning a meteor shower or firing a massive laser beam (offensive)
  • Defensive powers include a high-jump or the ability to recover some health
  • Powers take up space on Pit’s power grid
  • Find powers in high and low-level versions
  • Bring only as many powers into combat as you add to the grid
  • Use a power only a certain amount of times in each level
  • Can replay levels to gather hearts and open treasure chests
  • Sakurai hinted at high-level challenges: “We’ve added a certain unique system to address the original game’s reputation for being quite challenging.”
  • AR Cards were originally intended to be the Kid Icarus equivalent of Smash Bros.’s trophies
  • Nintendo hasn’t said how the cards will be distributed
  • Gather cards to unlock more more content in the game (nothing that can’t be unlocked through standard play)
 
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#8
 
Ariel Rebel Canada

  Tue, January 24th, 2012 at 20:21
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New (and higher res) boxart, now features an 'Online Interactions Not Rated by the ESRB' message.

 
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#9
 
Ariel Rebel Canada

  Wed, February 8th, 2012 at 14:38
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Japanese boxart got updated, too:


And several more screens here:
http://www.4gamer.net/games/113/G011330/20120206018/

This post has been edited by Ariel Rebel, Wed, February 8th, 2012 at 14:41
 
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