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  R4i Gold 3DS with "RTS" releasing soon
Posted by Necr0mancer on Wed, February 27th, 2013 at 09:15 - 6 Comments
 
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Necr0mancer Australia

 
[User Posted Image]New "RTS" card releasing soon
W00P! Real Time Save!
[User Posted Image]The r4ids.cn team is releasing a new card, once again.
This new card supposedly has the ability to save the game state via "RTS". This means that you can save anywhere, and resume to that exact save point later on.

No release date or price have been announced yet.
Discuss this new development here.
[User Posted Image]


 
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#1
 
ignance Belize

  Wed, February 27th, 2013 at 09:34
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Depending on price point, this might be a good replacement card for my burned out Acekard. I love the idea of a Supercard DSTWO, but the price is simply too high for something I'll underutilize.
And RTS? Interesting, might make certain games more playable if I don't need to start from the beginning everytime.
 
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#2
 
Nathan Slovenia

  Wed, February 27th, 2013 at 20:21
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The problem with real-time saving is that it only works well when you haven't turned the game off and on again yet, and it also stops working correctly if you do it several times in not-necessarily-quick succession, which means it's virtually useless. Ah well.
 
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#3
 
raindog United States

  Thu, February 28th, 2013 at 03:19
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We actually had real-time save cartridges way back in the C64 days... google ISEPIC, Final Cartridge, etc. Their purpose wasn't to allow real-time game saving, more like a cracking tool, but some of us used them to save states in games that didn't allow saving (or didn't allow multiple saves).

The DS is a much trickier beast than the C64, but ISEPIC appeared only 2 years into the C64's life and it's been almost a decade since the DS came out. I could believe someone found a way to get the program counter and registers of both CPUs, and dumping the RAM isn't a big deal. I don't know what other state information needs to be saved... certainly things like network connectivity won't be.

Neat to still see new unauthorized DS hardware being produced. Now, if they can do even a homebrew-only flash cart for the 3DS, I might actually be tempted to buy a 3DS. Till then, I have three Android devices that'll play games, soon to be four. Not the same as the 3DS, but I'm done buying hardware I can't hack.
 
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#4
 
tavisjohn United States

  Thu, February 28th, 2013 at 04:04
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Nathan on Wed, February 27th, 2013 at 20:21 GMT  
The problem with real-time saving is that it only works well when you haven't turned the game off and on again yet, and it also stops working correctly if you do it several times in not-necessarily-quick succession, which means it's virtually useless. Ah well.


Really?  The RTS on my SuperCard DSTWO works great.  I can RTS, power it off, than power it on and load the RTS just fine.
 
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#5
 
8256614 United States

  Fri, March 1st, 2013 at 08:11
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...wow seriously? They're getting RTS NOW?

CycloDS had RTS for god's sake. ...but then again, Cyclo and DSTwo have specific teams which support the product, unlike the R4 which is...pretty much a free-for-all what with the clones. So it can be forgiven.

One thing that always bothered me with RTS is how it crashes the game if you do it many times. Also some games can't do RTS until you load the respective save file. (looking at you, Harvest Moon and Final Fantasy!) It's safer to ...just stay away from RTS.
 
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#6
 
Nathan Slovenia

  Fri, March 1st, 2013 at 09:05
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8256614 on Fri, March 1st, 2013 at 08:11 GMT  
One thing that always bothered me with RTS is how it crashes the game if you do it many times. Also some games can't do RTS until you load the respective save file. (looking at you, Harvest Moon and Final Fantasy!) It's safer to ...just stay away from RTS.

Yeah, these are pretty much the things I used to have trouble with as well. Most DS games allow you to save at pretty much any time anyway (except that spooky RPG where you are a witch and encounted monsters every five seconds, and the battles are on average literally half an hour long).
 
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