Well done retrohead, a pat on the back for managing to get the whole game finished
When we started this project it seemed like quite a task back then heh.
Thanks man. When I first thought of doing this remake, I actually thought it would be finished alot faster than it has. I got a little bored half way through it though hence why there hasn't been a release for a while now but once I got in the mood for working on the characters again, it was full steam ahead.
If anyone manages to unlock the level editor and wants to share some stages, you can grab the stage files from the TakeTheEggs/data/levels/custom_levels folder. They are numbered according to world and level. For example slot A on world 7 would be custom_level_061_tileset.ini and custom_level_061_tileset_Map.bin. When making stages, it is best to place 8 eggs on the map to keep the game consistent although any quantity will work. There are also a few quirks with the level editor but I hope it functions well enough for you to have some fun with it