Since I finished the site, Triforce started pestering me to get making a homebrew game and here is the result of our combined work, Shooting Watch DS 1.0a. There are 5 modes to choose from, 4 skins and we plan to add a ds-scene leader board into it maybe in the future. Other than that I won't say too much here as it is all in the readme file so here is a quote from that to get you started.
I look forward to hearing your comments and we hope you like it as simple as it is. For those interested, I created it in PALib and the full source files are also available below though I havn't cleaned them up in any way shape or form
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** About Shooting Watch **
Hudson's idea for Shooting Watch first came about after some kid at the Caravan tour saw Takahashi Meijin's button pressing skills, the kid sent him a letter asking exactly how fast his finger speed was. So they measured it and it came out at 16 shots a second, this is where Meijin's nickname "16Shot" was born.
** Game Modes **
5 modes in all are featured in Shooting Watch DS to try and resemble the original modes along with extra modes that are found in flash games found on the internet. Due to the DS's unique feature of a touch screen, we thought it would be good to let you navigate and play using the stylus aswell so this has also been implemented.
Sweet graphics! Seriously, outstanding production value. The leaderboard is a great idea too. I can't wait to play this one on the can. In fact, I think I'll try that right now.
You guys might want to do some finger warm up excersises before trying this, devised by the master Takahashi Meijin himself. This video is pretty funny.
So this is Track and Field.... without the little athlete dudes. I'll check it out later methinks
Pretty much a good description there really. There are also slot machines in there aswell. I am looking into getting saving working now so I may be able to release that version later today, maybe.
Well good luck with that. I had a bit of trouble getting saving working in OME, but got it in the end, I kinda wised I implemented that straight off. I've also used the online leaderboard in OME (in a new version, coming very soon) and it's really easy to use and adds a lot to the game, so that will be good to see!