The 15th Floor is a graphic adventure game designed by tombot of the DS Game Maker forums. The gameplay consists of a first-person journey through a hotel, which is obviously inspired by the likes of Hotel Dusk. I don't know how long the game lasts for but it was posted in the finished projects section so it should be complete. Possibly the best project I've seen made with the DS Game Maker front end so far.
kesadisan on Sun, December 13th, 2009 at 04:31[»]
oh wow nice game, but you can't using a branded stuff yes? without a copyright at least... I'm gonna try this, a much relieve from can't playing Again
http://en.wikipedia.org/wiki/Fair_use There isn't a "law" of fair use, but if there is no real damage (like insulting the said brand) judges apply it almost always. If it weren´t for the fair use, movie makers would get sued for everything like the sunglasses, clothes, shoes and accesories the actors wear, any object with a brand... anything!!
Broco Lee on Sun, December 13th, 2009 at 13:53[»]
Quote
kesadisan on Sun, December 13th, 2009 at 04:31[»]
oh wow nice game, but you can't using a branded stuff yes? without a copyright at least... I'm gonna try this, a much relieve from can't playing Again
http://en.wikipedia.org/wiki/Fair_use There isn't a "law" of fair use, but if there is no real damage (like insulting the said brand) judges apply it almost always. If it weren´t for the fair use, movie makers would get sued for everything like the sunglasses, clothes, shoes and accesories the actors wear, any object with a brand... anything!!
That would be awesome because that would mean nude actresses in movies which would be epic
It seems the game was made by a left-handed person. The locations of the big green check marks on screen and the use of the R button sure aren't made with right-handers in mind. All in all it's a good effort for homebrew, though. I love me some point'n'click adventuring.
This post has been edited by 0x029A, Tue, December 15th, 2009 at 15:47
I'm Tom, creator of this homebrew mini-adventure. Compatibility has been really touch-and-go for this game. I apologize, and am looking into it. I'd love to change the inventory button to the L trigger. There's a high probability I will update it. It really should feel more natural than moving your hand to press the R trigger. I'd really like to expand on the project in general, but I'm already caught up in another project of a similar structure. This new game will feel more complete and lengthier than it's predecessor.
Cheers.
This post has been edited by mindwave, Wed, December 23rd, 2009 at 02:25
Hi Tom, nice to hear you're working on another project already. I'm looking forward to it. FWIW, on the Acekard2 with AKAIO the game worked well without a crash.